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A fun concept that never realises its full potential, The Fool's Apprentice messes up the management sim experience with technical and gameplay issues.
Murder Inc wants to place itself up there with top-down action games like Hotline Miami, but it doesn’t quite have the right level of precision or polish to make that happen. While the time mechanics are interesting, they wear out quickly in a game that lacks variety and raises frustration much more than adrenaline.
While its opening hours can be impressive thanks to its weirdness, once the charm has worn off and the repetition sets in, you’ll realise that Romeo Is A Dead Man is a conventional and frankly underwhelming action game.
Lost Soul Aside lands as a dazzling yet uneven action RPG, as it thrills in combat but falters in story, world, and polish for a flawed but interesting debut.
There are many parts of Blades of Fire that I admire or had fun with. It’s unique and inventive in ways that so many games aren’t nowadays. Unfortunately, its many moving parts fail to come together and create a cohesive whole. It’s far from being an outright terrible game, but it doesn’t come close to the highs that MercurySteam have been able to achieve with their other titles in recent years.
Yoshi and the Mysterious Book is warm, accessible, and occasionally inventive, but its discovery loop grows thin as stages repeat ideas, classic Yoshi mechanics sit underused, and its best moments rarely build into something richer.
Little Nightmares III brings stunning nightmares to life, but pacing issues and a shallow co-op keep the Spiral from reaching its full potential, creating a haunting world held back by rushed execution.
Outside of the gameplay elements, Pax Augusta delivers on its promise of helping aspiring leaders build the Roman city of their dreams. Going from humble beginnings to a megapolis is no mean feat, but it's mainly because the game tends to work against you. There is potential, and a project born of passion is always worth supporting. At the same time, it is always working against the clock, just like the sun setting on a once great empire, as better things loom on the horizon.
If you’re a massive FAIRY TAIL fan and want to experience one of the most climactic arcs in the series, FAIRY TAIL 2 will be right up your alley. I just don’t feel like there is enough here for the average RPG fan, especially considering the bland overall combat experience and it being the grand finale of a long story. It’s not the type of game you can power through because it will wear you down, and I liked it more after taking breaks, and that’s not always the best experience you would want for an RPG.
At a glance, there is something there with what Dead Season is trying to achieve. The premise has plenty of meat to offer, but that is contingent on the systems working well together to create real challenges that ultimately feel fair. It need not look or sound the best, but at the very least, it shouldn’t feel this unfair, even if we are facing the apocalypse of the undead horde.
Despite promising ideas and real-time battles that could have evolved the series, Pokémon Legends: Z-A feels small, unfinished, and creatively hesitant. Lumiose City offers little to explore, the Z-A Royale grinds pacing to a halt, and the few glimmers of ambition are buried under a sense of obligation rather than inspiration.
While Silent Hill f has an interesting premise and some fun puzzles, the combat and design decisions make actually seeing the story to completion more work than it needs to be.
There is something to be said about cherishing the classics, and for what it's worth, I did enjoy my time with this remaster of Onimusha 2: Samurai’s Destiny. It provides a lens back to when things were much more simpler and straightforward, where being able to complete a run in 6 hours and still having a good time was more the norm than the exception. Capcom could have made more significant changes to bring the game up to modern standards. Yet, in this form, we get to see how far games have come, albeit with a tinge of sadness at the missed opportunity to build even more hype ahead of Onimusha: Way of the Sword.
It is clear what Fallen Tree Games and Kwalee are looking to deliver with The Precinct, and there is room for such games to exist and potentially prosper. The premise is intriguing, but the delivery and execution have room for improvement. While the game is hoping players become a true force of good, much like the real world, the environment in which that is possible remains a mixed bag.
REPLACED is one of the most visually arresting games in recent memory, with pixel art and animation that constantly demand attention. Its combat and traversal can feel slick and satisfying in bursts, but repetition, lighter mechanical depth, and uneven pacing stop it from fully becoming as special to play as it is to behold.
Cash Cleaner Simulator is at its best when it feels like a secret little obsession, the kind of game you boot up for a quick session and then realise has quietly swallowed your evening. It is clever, tactile, and moreish, making a strong first impression. It just does not quite have the legs to evolve that impression into something richer across its full run, leaving it as a good simulator with a great premise, rather than a great simulator full stop.
ANTHEM#9 delivers sharp, satisfying combat built on clever gem-matching systems, yet its limited long-term variety is a giant hurdle in keeping you invested.
Devil Jam pairs confident style with familiar systems, offering a rhythm-infused experience that entertains early before settling into comfortable repetition.
A loving, if slightly conservative, remake that reaffirms why Plants vs. Zombies stood the test of time. Plants vs. Zombies: Replanted may not sprout new ideas, but it keeps the garden alive and in full bloom.
The King Is Watching is a clever kingdom-builder that thrives on its unique gaze mechanic, but repetition and punishing randomness mean its crown shines brightest in short bursts.