Ryan Thompson-Bamsey
I can easily see Cult of the Lamb becoming one of the next indie darlings, and it would be utterly deserving of the epithet.
Baldur’s Gate 3 is a masterpiece. Games like this don’t come along often, experiences that capture the zeitgeist so profoundly as to provoke scurrilous rumours that Larian Studios would come under legal action for making a game considered too good. From narrative to level design, combat to quests, character creation to romance, everything is fine-tuned to provide a gripping experience that provokes wonder and joy.
Sandfall Interactive’s debut is a triumph. Everything about Clair Obscur: Expedition 33 is either a fresh reboot to soothe the traditionalist’s soul or an exciting, bold leap into new territory, and the result is a piece of art that pulled me in and refused to let go.
As the first expansion of what I’ll assume will be many, Royal Court has impressed me.
Bringing this game to consoles turned it into the most beginner-friendly and fastest-loading version of Crusader Kings yet. It falls only slightly short of the PC version’s greatness simply through the game being built from the ground up for desktop gameplay. As it stands, Crusader Kings 3: Console Edition is the platonic ideal for console ports when it comes to strategy games.
With all of that said, it cannot be understated how compelling this game feels. It takes all the best things from its inspirations and blends them together in a way that works. It’s a game with the combat of a Soulslike, the gameplay loop of a Monster Hunter, and the exploration of a Metroidvania, all set against a beautiful backdrop - conflicting flavours that come together to form a delicious experience. It’s greater than the sum of its parts, and it’s a game I won’t be putting down for a very long time.
Lucy Dreaming tells a compelling, concise story filled with wit and hilarity, kept me invested with a juicy mystery, and hooked me with its fantastic execution of the sarcastic adventure game protagonist trope. It never feels like a one-trick pony, and it’s a masterclass in knowing when to surprise with a sudden change in mood or shocking reveal. I went in thinking I was in for a charming point & click adventure with some gimmicks and enough jokes to keep me going, but I’m coming away convinced it’s going on my GOTY list. I wish I could forget everything about it and experience it all over again.
Theatrhythm Final Bar Line is the platonic ideal of fanservice. There are plenty of people who would have been happy with a port of Curtain Call or simply bringing All-Star Carnival over to the West, so it’s a delightful surprise to see just how much effort and care has been poured into a title like this. It is endlessly charming, bursting with content, and treats its content with reverence. This is a game built with love for Final Fantasy, and that expression of love is resplendent, infectious, and mellifluous. I love this game with my entire thesaurus.
I rolled credits on Dragon’s Dogma 2 after 49 hours, and can easily see myself doubling that number before I’m done. There are quests I left incomplete and plenty I didn’t even scratch the surface of - I never once encountered the Sphinx, for example. The wide range of vocations offers endless replayability, and the world created here is simply one you’re going to want more of. Dragon’s Dogma 2 is a masterclass in compelling game design, and proof that deviation from the norm and challenging your audience can pay off immensely. Capcom has created not only a true successor to the 2012 classic, but a game which manages to be everything that fondly remembered gem always wanted to be.
Shin Megami Tensei 5: Vengeance is what happens when you take a very good game, tackle every one of its flaws, and add far more content than anyone could ask for. It is a joy to play, devilishly difficult in all the right ways, and replayable to a fault - it’s proving hard to find the motivation to play anything else.
Age of Mythology: Retold is a far better update to the classic than Extended Edition ever was, and this is self-evident through even a few hours with it. The effort put into making this the best Age of Mythology that has ever been oozes throughout, and it’s a resounding success. This remake easily becomes the platonic ideal for Age of Mythology and makes it the true successor to the original.
With the Ace Attorney Investigations Collection, we’ve reached a landmark point. Every Ace Attorney game is now A) available to play in English and B) playable on modern hardware. This is an exciting time to be a fan of silly yet complex, dramatic but comedic visual novels filled with anachronisms, legal ridiculousness, and cravats. That we reach this point thanks to Miles Edgeworth and the two fantastic games that bear his name is only fitting, as he’s always been a fan favourite. This duology makes a wonderful case for the life, longevity, and continuation of the series, and it’s not to be missed.
It’s a short journey that took me a smidge over three hours to complete, but heck, what a stupidly enjoyable three hours those were.
[Europa Universalis V] is absorbing, seemingly infinitely replayable, deeper than the Mariana Trench, and sets a new standard for what grand strategy should mean.
Cthulhu: The Cosmic Abyss is, crashes and caveats aside, an excellent game. Key is a triumph, the puzzles are imaginative, and the final chapter earns everything it demands of you. I’ve spent about 12 hours with it and I find myself wanting to talk about it with everyone who has ever shared even a flicker of an interest in Lovecraft with me. It’s a cosmic horror that brings classic tropes into futuristic dressing and manages to do that well. What’s not to like?
Victoria 3 is a grand strategy game with perhaps too much depth and complexity for genre newbies, and genre veterans might find the simplified warfare a turn-off. That said, I am wholly invested. It’s the most sandboxy of the Paradox lineup so far and I’ve been enjoying my time with it immensely. It is gorgeous, impressive, and absolutely worth the time it takes to learn. Now onto my fourth playthrough. The World Welsh Order will rise, mark my words.
Despite its quirks, this is the best version of Tactics Ogre. Gone are frustrating class-based levels and the overabundance of secrecy. Replacing them are new frustrations that are less experience-breaking. Reborn makes the grandaddy of strategy RPGs the most accessible it's ever been, and it’s not one to miss. According to Steam, I have already played 62 hours, and I already know that number will triple at a minimum by the time I’m done with it.
When all is said and done, and the eight storytellers have finally found a way to make their narratives line up and come together to deliver the exciting finale, Octopath Traveler 2 makes for a satisfying night at the bar. It’s full of pathos and excitement that pushes you forward, and the gameplay is tight and enjoyable. You can’t help but wish it was a little more well-structured, but seeing how the storytellers learned so much from their previous attempt, it’s hard not to look forward to the tales they’ll tell next time.
Without spoiling things, Star Ocean eventually devolves into schlocky cliché territory, but by that point, you’re firmly on board, ticket purchased and ready to see its journey through to the end. Star Ocean: The Second Story got the remake treatment for a reason - it’s a classic of the genre with compelling characters, wonderful storytelling, and oodles of satisfying mechanics. R goes to great lengths to streamline the Star Ocean experience and make it more beautiful (the new arranged soundtrack is glorious), and while it might have sustained a bit of the difficulty that made the original a triumph to overcome, it still squarely sticks the landing.
For new players, this is the perfect entry point. For veterans, it's a nostalgic and thrilling homecoming. This release stands as a testament to the enduring power of both the tactical RPG genre and the unique storytelling of Ivalice, and it has me more hopeful than ever for its future.