Marco Bortoluzzi
While I can respect the effort the developer put into this game, The Occultist simply isn't very good. Its puzzles are fairly basic, the enemies are more of a nuisance than a threat, the setting is too reliant on genre tropes, and to top it off, both bossfights bugged out upon death and made it impossible to progress (remember to backup your saves, just to be sure). Doug Cockle offers a good performance, though.
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Testament: The Order of High Human is definitely an ambitious game. However, being ambitious didn't serve it well – it's obvious that the scope of this game was beyond what a small studio like Fairyship Games was capable of, and the result is a mediocre action RPG that fails to impress.
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Providing an environment where you can shoot dozens, hundreds of enemies with glee is one of the most surefire ways in which you can keep gamers entertained. However, that's also all that Viscera has going for it – weapons are shoddily balanced, the graphics are chaotic and messy, and the game's poorly optimized. Still moderately fun, but not the kind of game you'd enthusiastically recommend.
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While the effort that went into creating Mars 2120 can certainly be praised, this is not the kind of game that you would easily recommend to friends. It's never bad or outright awful, mind you, and playing it is a fairly easy-going experience. But at the same time, low enemy variety, poor bosses, generic story and uneven optimization means that this game will stay very far from the top of the charts.
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Based on a simple premise, Nitro Gen Omega's combat is genuinely very entertaining and well thought out, and the fun animations are a nice added value. Unfortunately, grindy progession, a barebones open world, unexciting characters, and a perplexing system for switching mechas end up dragging the entire game down.
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Are you desperately looking for a new soulslike to play, and you also like anime girls that fight in high heels and dress like they're going to a cosplay show, and also don't mind a graphic style straight out of 2014? Well then I guess AI Limit isn't the worst choice you could make, as it does offer a fairly smooth experience, but it's also not going to be a great one.
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While Stray Blade occasionally shows glimpses of the care and effort Point Blank obviously put into it, the end result winds up not too convincing, mostly due to a general lack of polish and balance.
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If I had to define Crossfire: Legion in one word, I'd use "competent". If I could use more than one word, I'd say "competent, but overall lacking in personality." While it's not a bad game by any means, it also never really shines, it never surprises, and it doesn't leave a mark. It doesn't help that, despite a good variety of multiplayer game modes, the population has already dropped to a few dozen players. Still a decent choice if you're itching for more RTS gameplay, but don't expect to be blown away.
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Atelier Sophie 2 follows in the same vein of its predecessors, refining the general formula while mantaining it pretty much intact. It's still a good comfort game, but it could use some work when it comes to combat and story.
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Outriders Worldslayer follows in the same vein of Outriders, quite literally: one year later, both its strenghts (tight gameplay, loot management) and flaws (poor enemy variety, lackluster boss design, weak plot) have stayed exactly the same. Very likely you'll enjoy this expansion if you liked the base game, but if you didn't this won't make you change your mind.
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While Battlestar Galactica: Scattered Hopes does a great job at recreating the atmosphere of the 2004 series, repetition between runs tends to settle in relatively quickly, as unlocking more perks and ship armaments doesn't really do much to provide greater variety.
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When it was announced, I was a bit perplexed by this DLC, in the sense that I didn't really think it was necessary: Neva's story was self-contained and it worked perfectly well. Playing through it didn't clear my doubts: the scenarios are visually beatiful, but less inspired; the gameplay is alright, althought sometimes frustrating; and the story doesn't really have time to develop into anything. But on the flipside, it's a very cheap DLC and giving Nomada Studio money isn't really a bad thing in my book.
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Abyssus is a solid enough roguelite that is sure to provide hours of good fun, especially if played with friends. However, it does lack a bit in variety, weapon balance is a bit questionable at times, and in can get more chaotic than it needs to be.
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ZERO Sievert's clear inspirations are Escape from Tarkov and STALKER, and it succeds in providing a decent mix of the two game, with a good atmosphere and solid weapon mechanics. However, the crafting system (and its resource requirement) feel a little grindy and less milsim-oriented folks might find some mechanics a little frustrating.
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Continuity with the past has always been part of Men of War's modus operandi, but this makes the absence of half the factions all the more jarring. The campaigns also seem to prioritize quantity over quality, and this is especially obvious in the voiceover department.
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While Lords of the Fallen has a good foundation, what is built upon it often leaves a sour taste, and not all of it can be boiled down to personal preference. Poor optimization, wonky hitboxes, poor enemy variety and a frustrating lock system are only some of the issues we encountered. This is the kind of game that could become great, but it needs patches and updates to get there.
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In theory, Payday 3 offers an engaging gameplay loop, and trying to achieve a perfect Stealth heist is both challenging and fun to attempt. However, what Starbreeze's new game does well is mired down in poor gunplay, lackluster optimization, excessive grind and always online requirements.
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The Valiant is a decent enough game. It most likely won't amaze you, especially if you've played other small-scale RTS games before, but its campaign is the right amount . And if you've liked Dawn of War 2 in the past, you'll feel right at home.
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Moonscars is a souslike (although 'lite' would better describe it) with a very evocative visual style and well-written characters. The gameplay is also good, but it suffers from a certain lack of enemy variety and a poor balance of character options, especially egregious when it comes to special weapons. Still, it's not a bad game by any means, but the competition is fierce in the 2D metroidvania / soulslike genre and standing out is not an easy feat.
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Scathe is definitely not flawless. The bosses aren't great, optimization could use some work, and the music, while good, lacks variety. But traversing the infernal labirint and slaughtering dozens of demons is good fun, the guns feel satysfying to use, and the game definitely knows how to keep you on your toes.
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