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Abysmal game breaking bugs destroy any opportunity A Pizza Delivery had to be a good indie. Progress preventing issues plagued my playthrough, with visual bugs leaving the game’s pretty environments and textures to pop in and out so badly I often couldn’t see the way forward. Whilst bugs can be forgiven for a solo-developer who likely has limited QA testing options, A Pizza Delivery needed more time in the oven and simply should not be launching in the state of the build I was provided.
Yakuza Kiwami 3 & Dark Ties is a distinctly unambitious game. It is utterly uninterested in functioning as a faithful remake of Yakuza 3 or pushing the series forward in any meaningful way. RGG Studio has created a Frankenstein’s monster of thrown together mechanics from past entries that wears the skin of a flawed, but significant and in many ways beloved legacy title, and bundled it with an ultimately meaningless spin-off that only escalates growing concerns with the franchise’s future.
Mindseye is a game that falters on nearly every level. It’s story is an interesting enough concept, but it seems to be in such a rush to get to the finish line that any semblance of character development or emotional attachment is completely brushed over without a thought. Pair the average story with the fact that the game runs awful on even the beefiest of rigs, has the most barebones gameplay loop in recent memory, and clocks in at a meager ten hours to complete and you have what amounts to a half-baked experience that should be avoided at all costs.
All in all, “Transformers: Galactic Trials” doesn’t have a lot going for it. The concept of combining racing with Transformers-style combat is intriguing, but the execution leaves a lot to be desired. I think I would have preferred each mode to be separated to be honest. The Transformers themselves are generally well-represented in both visuals and audio, but the rest of the game almost screams mobile game ported to PC. There’s no microtransactions currently, but the reward box animations are so reminiscent of lootboxes I’d be surprised if they weren’t introduced later.
While its visuals and music are superb and the narrative has some good ideas, Silly Polly Beast is heavily burdened by clunky, unresponsive combat that drags down what otherwise could have been a unique and interesting psychological survival horror game.
Bambas! is a game unlike anything I’ll probably ever play again. It’s a short indie with a lot of ideas and gameplay designed for the missions given to players. Unfortunately, there are two fundamental problems – the repetitive trigger spamming and camera angle – that prevented me from having a good experience. It’s unfortunate as some of these issues would have likely been flagged with some extra playtesting.
Glover is a beloved title of an excellent era of 3D platformer games, so it’s really disappointing the developers did not adapt the game to be playable to modern standards. The game didn’t need a rebuild, but it clearly didn’t get the quality of life features it needed to be accessible to first-time players, especially frustrating given the title has been on Steam for so long. If you’re a big fan of Glover and are confident you won’t be frustrated by the old-school controls, then this will be perfect be for you. However, if you’ve no affinity for the game I strongly recommend you avoid or wait for a significant store sale.
If you enjoy turn-based strategy games, this one might appeal to you. However, I found the game’s difficulty to be inconsistent. The super weapon robot is quite fragile, and healing is challenging since healing items only restore about 1-2 HP at a time. Additionally, the levels felt repetitive and somewhat frustrating.
While I admire what Daisuke Ishiwatari and his team set out to achieve with DAMON and BABY, the resulting work is weighed down heavily by poorly designed levels and unsatisfying combat. There are fleeting moments of charm to be found within its story and cute art style, but they are just as quickly diminished by a myriad of mechanics that fail to cohesively coalesce.
Teamkill Media’s 2nd game in 3 years made by 4 people, leaves much to be desired. It’s a near full priced game on a closed platform like the PlayStation 5. Code Violet is a game that boasts player urgency, discovery, and the appreciation of a strong and beautiful female lead. However, their game didn’t reflect their talk. My overall experience was not the greatest, most of the time I was bewildered by what I played. It’s not a game I can recommend at release, especially not for the asking price. It’s a campy, playable game. A game one can enjoy in a several sitting, when you have disposable time and money to spend. And perhaps a much lower price point.
Sonic Wings Reunion, while being a silly little side-stop in my gaming, is not something that is setting the world on fire. For the fanbase of this series, I am certain that I am probably making someone mad over there. But the game…just doesn’t lend itself to being anything beyond an arcade game. If you have been following this series since it began in the early 1990’s, maybe it’s worth picking up. But if you find yourself a newbie to Sonic Wings world, you may not see what the fuss is about and might opt to spend your hard-earned money elsewhere. And I wouldn’t blame you.
During the best of times, it felt like a game that was a school project. At some of the worst times, it felt like a game that I’m not sure who it was made for. Maybe there is a subset of gamers that really enjoy on the rail gun games, or maybe those who just want a very quick shooter. Either way, in a year that has been incredibly competitive with games unfortunately Candy Rangers does not rank highly.
The Knightling is an example of how one frustrating issue can drag an entire work down with it. There’s plenty to like here, from its charming world and narrative, to its whimsical music. However all of this and the bulk of its mechanical and game design offerings are dragged down by input delay issues and poor optimization making for a disappointing experience. Despite this, with an apt amount of polish, I believe The Knightling could one day be an easier recommendation.
The biggest criticism a game can have is that it’s boring, which about half way through to a T quickly becomes. Teen’s story starts well and full of charm, but as the eventual uninteresting mystery began to unravel my interest dropped off. Should the game’s 6-8 hour run time have been an 2-3 hours shorter, much of the uninspired dialogue could have been cut.
If you’ve never played one of these games before, just about every other title is superior. But for those who can’t get enough of seeking kitties, this game will scratch that itch – albeit leaving you coughing up a fur ball by the time you’re done.
Having never watched the Anime that Attack on Titan VR: Unbreakable is based on I had no idea what to expect. What I was met with was swinging around like spiderman with blades almost as big as me and giant naked dudes’ hell bent on eating me, and boy oh boy did they eat me.
Should Clue: Murder By Death ever add in some quality of life basics, even just labeling the rooms, or allowing you add markers, this could be a wonderful mystery. For now, unfortunately, its one where it feels fine to leave quite a few stones unturned.
Ambulance Life: A Paramedic Simulator needs a lot of polishing work. The core gameplay loop is extremely addictive. Trying to master all the different procedures and figure out what instruments go where keeps you on your toes. It’s unfortunate that Ambulance Life: A Paramedic Simulator is missing so many of the final polishing touches, that take away from the meat and bones that makes it a great simulation game.
VED is a game split right down the middle in almost every way. Awkward, often confusing dialogue that interferes with the story’s clarity, as well as a lack of cohesion between the two game worlds makes up the weaker half. In contrast, VED has an inventive and challenging turn-based combat system, rich world design, and excellent art direction. Unfortunately, a game is the sum of it’s parts, no matter how they are sliced.
If you are a Warhammer fan, throw it on easy and run through the story, have a laugh at machine men arguing on computing speed and you will not be disappointed. If you are a turn-based strategy fan, Mechanicus 2 is probably not for you.