Eser Güven
- Planescape: Torment
- Day of the Tentacle
- Dark Souls
If you're a Dark Souls fan like me and think that you will continue to play it for years to come, then this is the version you really have to have.
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It would be a nice game if it could keep its initial atmosphere and tell its story in a tidy way, but fails to do so.
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As a Unreal Engine 5 showcase it's exquisite, as a sci-fi TV series (or a movie) it's not bad, but as a game it fails. If you're hoping to be scared, thrilled or immersed in a gripping story, reconsider your expectations.
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Navegante tried to be brave, but at the same time, he got his hand used to the coward. That game could have been a lot more polished, the beautiful story felt like it was just a little wasted.
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This should not have been the way for PC players to meet the Ninja Gaiden Sigma series, all these port-related problems shouldn't have overshadowed the fun of the game. It seems that we will continue to be skeptical when the words Koei Tecmo and PC come together.
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Draugen manages to surprise player at one point in its story, but fails to keep pace after that. You'll like it if you're looking for a short, calm and relaxing game (thanks to its gorgeous views), but prepare to be disappointed if you want a real adventure game.
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While we’re used to seeing games in this genre that draw heavy inspiration from (or even outright copy) one another, I appreciated that Crimson Capes has its own identity and offers an original gameplay experience. It has its flaws, but the effort put into it definitely shouldn’t be overlooked.
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Moons of Madness tries to fit too many different ideas into a single game and that's the exact reason why this game is just average; not too scary, not too fun. Still, a nice alternative for those who like Lovecraft mythos.
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Although it aims to achieve the opposite, Layers of Fear 2 isn't superior to the first game. Jump scare tactics and slowly revealing story saves the game to some extent, but it doesn't bring anything new to the table.
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This isn't the 'ultimate' Call of Cthulhu game we've been waiting for a long time. Still you may give it a chance and see it for yourself.
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The debut game of Abyss Gameworks has some very nice and unique ideas but fails to deliver its full potential. The fact that it makes you ask for more means Abyss Gamesworks is on the right track and I'm quite sure we'll see some bigger games from them in the future.
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Although it constantly makes you feel that it has the potential to be much better than the first game, it can only sustain that promise up to a point. Some parts are excellent, some are very unbalanced, and some are just “meh.” Still, it would be unfair to overlook the fact that it carves out a unique place for itself within the Soulslike genre and offers genuinely original ideas.
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I wish it hadn't squeezed such interesting ideas and a compelling concept (though clearly inspired by Disco Elysium) into a package that fails to excite much and occasionally feels like a time-waster due to some of its mechanics. While Rue Valley could have been so much more, it seems content with being just average.
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Noreya has some unique ideas and questionable design choices. I doubt it'll leave a mark compared to the most successful examples of the genre, but in general, it is a good metroidvania.
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If you're looking for a CRPG that values dialogue and has a compelling story, Broken Roads will give you what you want. However, in order to love it, you really need to be able to overlook its flaws.
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If you are a Metroidvania fan, you can give Cookie Cutter a chance and immerse yourself in its colourful world with plenty of gore. But keep in mind that there are some features that fail in terms of gameplay mechanics.
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Black Mermaid understood the ideas that made the 2D Soulslike genre successful and added new mechanics that reflect its own identity. If it didn't have flaws like story being too messy and combat having balance issues, it could have made its mark among the best examples of the genre.
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With a higher budget it might have been a game that could make a name for itself, but unfortunately it doesn't go beyond being a snack for Soulsborne veterans. Still, it's not a bad choice if you're a gamer who is keen on meeting this genre.
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It's hard to say that Loopmancer has brought any innovation to the roguelike genre, but it tries its best. The branching and decision-making parts of the story are pretty good, but there are lots of places where it falls short in terms of narration.
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A game that starts slowly and ends fast is The Quarry. The story it tells is very beautiful, the acting is very nice, the voice-overs are number ten, but it lags behind other Supermassive Games games in terms of gameplay elements.
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