Dom Peppiatt
Asobo should be proud of what it achieved in this game, as depressing and engrossing as it is.
It's hard to understand why the game exists. Did Gaiman desperately want to attach himself to an ugly, boring puzzle game? Did the Odd Gentleman really think this was the best way to display his work? It's more of a mystery than the actual story of Wayward Manor itself.
Maid of Sker is filled with promise and great ideas, however remains in the shadow of the games it’s so heavily influenced from.
Arriving late, yet feeling premature, check back in a few months time.
Yooka-Laylee is not a bad game, but by God does it have its problems. If you're hankering for a 3D platformer in the vain of Banjo-Kazooie, Spyro, Mario or Crash, I'd still say this is worth a bit of your time if you're willing to chew on the game in short sections. But if you want to marathon the game, or don't mind waiting until later in the year to have your genre itch scratched, you're probably better off passing on this.
If you've got a hankering for old-school platformers (albeit ones bastardised by a few modern conventions) Mighty No. 9 is a game for you. If you were going to pick it up on a whim because you fancied a taste of Capcom's golden age, you're better off looking elsewhere. Hardcore gamers eat your heart out, but don't expect to sleepwalk through this one.
The new story, whilst fun and camp and brimming with all the 80s action-movie nonsense that NetherRealm so shamelessly references, is just a bit underwhelming.
Pokémon Sword and Shield are not bad games. But fun character arcs and inventive, creative designs of new ‘mon are often offset by poor pacing and restrictive world design. The world of Galar is charming, and is a Pokémon interpretation of Britain I’ve dreamed of since I was a kid, but between gating what Pokémon you can catch behind Gym Badges, some half-baked route/City designs and a modest amount of post-game content, Sword and Shield can only be called ‘good’ Pokémon games… not ‘great’ ones.
As it stands, we think series veterans will be able to find enjoyment in this game, but we find it difficult to recommend it to newcomers.
Mortal Kombat 11 - Flawless fighting marred by tedious grinding and content gating
Whatever caused it, our save was irrevocably corrupted and any chance of playing Bound By Flames beyond our review went down the pan with it. Not that this should be the death knell for your purchase decision too, you probably won't encounter the same game-breaking problem and maybe you haven't experienced the worlds of Westeros, Tamriel and the Northern Kingdoms. Good for you. Not only are you more likely to enjoy all the talking between every fight but there are four seasons of compelling HBO drama and several weeks of exhaustive, back to back playtime across two chart-topping video game franchises, once you're done.
Yoshi’s Crafted World hasn’t done much wrong, but held up against the other better (cheaper!) platformers you can currently pick up on Nintendo Switch hardware, it’s hard to recommend. It’s charming, it’s sweet, it’s peddling a message of kinship and harmony… but it does it all so dryly.
Though Hellblade 2 has the power to force your jaw open and give you goosebumps, too often the whole project ends up feeling like a very expensive tech demo – an absolute tour de force of technical achievement bogged down in its own sense of gravitas and mystery. Keeping you off the stick for so many of its most impactful moments, and not giving you enough to play with when you do have control, hobbles the potential of this visual and aural masterpiece enough to make the whole experience feel like it was constantly trying to find a foothold on that dread Icelandic scree, and never really getting to its feet until you come staggering over the finish line.
Wild Hearts often feels like a game that doesn’t want to be played. It’s fussy, it’s janky, and it constantly trips itself up. An erratic gameplay loop, an absolute bastard of a camera, and some ill-conceived weapon gimmicks prevent Koei Tecmo and EA’s experimental hunting joint from ever really succeeding where its genre rivals have. It’s ironic that building is such a core part of this game: if this is the start of a series, Omega Force has laid down some important groundwork, but it needs to make some serious structural revisions from the foundations up if it ever wants to look eye-to-eye with Capcom’s imposing juggernaut.
This isn’t to say there isn’t a good game oozing within the sticky flesh of this Frankenstein, though; it just feels like it’s not what Striking Distance wanted it to be. It’s not the next step in horror gaming, the evolution of Dead Space, or a proposition unlike anything you’ve seen before – it’s the opposite. An amalgam, less than the sum of its parts, whose main focus becomes overwrought and frustrating by the time you’re halfway through its short run-time. The scariest thing about The Callisto Protocol, sadly, is all the potential that’s been wasted on a small moon in Jupiter’s orbit.
Stranger of Paradise: Final Fantasy Origin is a B-movie game. It’s loud, dumb, and full of fun. You have to ignore a lot – a lot – of issues if you want to extract the joy from its chaotic heart, but once you commit, toy around with the weapons, penetrate its poorly-explained mechanics and forgive Jack for his one-dimensional personality, you’re left with a game that’s part Devil May Cry, part Nioh, and part Face/Off. And let’s be honest, who doesn’t want to play that?
It’s a shame, then, that some of the level design choices don’t really pair up with the engine Toys for Bob has built this love-letter to 90s platforming games in. Loose and floaty physics, an abundance of different mechanics that often feel part-baked, and some design choices that feel sadistic – rather than simply difficult – leave this approach to Crash Bandicoot feeling less like a true sequel, and more like a licensed spin-off.
There's a good game at EA Sports UFC's core, it's just a shame that it's not as seamless in its delivery as we'd hoped it would be. Fingers crossed that that changes in the inevitable sequel.
A fun distraction from the mainline Final Fantasy games, this is a game you're going to want to digest in small pieces. World of Final Fantasy Maxima is so sickeningly cute and twee that it sometimes comes off as unbearable (thanks to the main characters) but when you get past that, there is a compelling and intelligent battle system waiting for you.
A worthy continuation of the Worms franchise, a nice return to form after deviating to 3D for a few years. Worms W.M.D gets everything right from a mechanical standpoint, but we can't help but feel a few of the design choices were unnecessary. The big new additions are hit and miss, but in the middle of all the fluff there's a solid, very playable game - especially if you're into couch co-op/multiplayer.