Andrew Camac
A fun arcade wrestling brawler in small doses. Not quite the great apology needed but a healthy start.
Legacy of Kain: Ascendance is a game that frankly doesn’t just tarnish the franchise but outright hurts it. It feels like a cheap cash-in based on a polarizing graphic novel with no love and care for the series it’s representing. Waiting twenty-three years for this to be released feels like a massive slap in the face for fans. There’s only a boring and trite time to be had with this title, where the only good aspects are the soundtrack and the voice acting. The only other accolade I can gift Ascendance is that it has managed to dethrone Legacy of Kain: Blood Omen 2 as the most dislikable title in the franchise. Hopefully, the fanbase can just emulate Raziel and forget this ever happened.
Don’t touch this grass
Breakneck City is the worst-case scenario of the above. It looks horrid, it plays badly, it's boring and it lacks enough content to keep masochists coming back after the game's paltry offering of an arcade run. Do yourself a favor; If you like Beat 'em ups or want to experience the genre, look at literally ANY other Beat 'em up. This game is just almost offensively bad at every juncture.
I wanted to like Tokyo Scramble so much. A Switch 2 exclusive horror with dinosaurs and a generous dose of that sweet, sweet jank is exactly something I can get behind. Trust me, I can somewhat look beyond janky visuals and horrendous sound, but what I can’t get beyond is just how devoid of fun this game is. It’s stiff, awkward, and restricting, much like the undercity in the game, which is the nicest thing I can say about this one. Tokyo Scramble is a scrambled mess of poor choices and bad gameplay, and I couldn’t recommend this one to even the most seasoned horror jank veterans.
Sadly and not so shockingly, Ebola Village isn’t going to be the title that dethrones any of the kings of horror. And looking at it, did any of us really think it would be? There are flashes of good in the game, but for the most part, it just feels like a painfully phoned-in Resident Evil Village clone with a poor excuse for a story and some unintentionally shocking and funny things going on in the rather short run time. I knew I was in for a ride when the game gave me an option to watch a movie. I assumed it was the intro, so I chose to watch it, and the game just opened up my browser and started playing a bizarre live-action short film based on the game, which was oddly hosted on a Resident Evil fan channel on Youtube rather than implemented in the game itself. Whatever strange puzzle-coded apartment you live in, I wouldn’t recommend you leave to venture out to Ebola Village, not even to save your family. Instead, save your money and pick up literally any other bigger-name horror game, and you’ll have a better and more cohesive time. Now, excuse me while I go get hepatitis and try to immunize myself from this series.
I really enjoyed AKIBA'S TRIP: Undead and Undressed which was released on Vita and PS4 before this. Sadly I cannot say the same for AKIBA'S TRIP: Hellbound & Debriefed, which despite being much "newer" is pretty much a bare-bones remaster of an older game that's aged like bread. While it's not the worst game to have Akiba in the title (see: Akiba's Beat), it's very hard to suggest anyone other than die-hard fans of the series even consider this one. It's dated and repetitive with a little bit of charm, but it's sadly outdone by the previous release. If you haven’t played that already, just go straight to it or watch the anime.
I would highly recommend Warhammer 40,000 Rogue Trader, just on PC. I’ve no idea how the other console versions perform but sadly the Switch 2 version takes what is an amazing game, charges full whack for it, doesn’t include any of the DLC (because of course why would they?!), and then riddles it full of poor performance and crashing issues.
Hunter x Hunter: Nen x Impact felt like an experiment in a few ways. For me personally, it was a chance to just play a fighting game based on an anime I had no history with, going in just on the basis that it was in-part an Eighting jam. Unfortunately, I had a miserable time with this game. It’s an awkward to play, bland offering with poor netcode and a bare bones single-player experience. On the other side, it seems like the developers experimented to see if a low-budget fighting game could succeed using a popular IP and the growing popularity of tag fighters. In the end though, I feel like this game is liable to be almost instantly forgotten by both the fighting game community and Hunter x Hunter fans. Bushiroad Games have sadly added another stinker to Eighting’s inconsistent past, and certainly made this brawler think twice before I give the benefit of the doubt.
I recognize Nightdive Studios’ successful effort in porting PO'ed to modern platforms and I’m sure this game has a fanbase. Sadly, I am not part of that fanbase. I had frankly a miserable experience with the core game. Outside of its jetpack gameplay, the combat was horrid and the level design was headache-inducing. If you have a hankering for classic FPS you’d be wiser to pick up other Nightdive re-releases such as Rise of the Triad. PO'ed: Definitive Edition is the best way to play a game that I wouldn’t recommend anyone play.
It pains me as a huge Teenage Mutant Ninja Turtles fan to have written this review, but in an age where titles like Turtles in Time and Shredder's Revenge exist, Wrath of the Mutants just isn't worth any more than the quick 10-minute play I gave it on those half-broken sticks back at the arcade.
Kingpin: Reloaded could have been a great way to experience a cult title, but frankly it's a poor, missed shot of a remaster in its current state. The excessive use of bloom and texture smoothing does a number on the aesthetic of the game, and at times hinders players. The core experience of Kingpin: Life of Crime is still a fun and unique few hours and there is still fun to be had if you enjoy classic shooters. The poor performance does this remaster no favors. Even with the option to play the “original” mode available, the changes made to the core systems of the game and performance issues persist. More patches are needed before I could even suggest playing this version over the original.
A fine distraction but nothing more.
Sadly it is very tough to suggest anyone picks Nickelodeon All-Star Brawl in the state it is in currently. It is very bare-bones in content, unbalanced, and feels soulless and cheap. Apparently, the developers are looking to further add to the game post-release but this model makes it feel like an overpriced Early Access run. The basics just aren’t here for the game, and I can’t help but feel that between the memes and rollback inclusions, they just doubled down on meme culture to sell copies of the game and hoped the fighting game community would stick with it.
A disappointing sequel covered in imposter syndrome. Pains me to score this game as such, sorry Zack
Kazuma Kaneko’s Tsukuyomi ultimately feels exactly like what it is: a mobile game port with the microtransactions stripped out and a premium price tag slapped on top. There are occasional glimpses of something genuinely clever buried in here, but they’re weighed down by gameplay that never feels nearly as deep as it initially pretends to be, and systems that still feel built around short, bite-sized sessions between train stops rather than extended time in front of a console or PC.
When I started up Project Songbird, I had to sit through quite a bit of dialogue from the creator trying to justify the game’s existence. Whenever I would load the game up, I’d be asked to rate it or have an aspect explained. I was enjoying the slow build before the “Otherworld” sections, but something just wasn’t quite sitting well with me. I feel that Project Songbird would have been a much stronger title if the creators of the game had more faith in their original design and choices. Instead, it feels like the developer is pleading with you to accept where they had to renege on their original vision, almost mirroring the narrative of the game. Frankly, it just weakens the title even further, a title that could have been something special if you look at its stronger points alone. Between spotty performance, disjointed gameplay, and apologetic dialogue, I couldn’t recommend Project Songbird. It had everything in place to be a hit indie horror title. Instead, it feels like outside factors may have ruined the original vision, which is bleeding through from the second you boot the game up.
The Karate Kid: Street Rumble plays exactly how people who don't like Beat 'Em Ups would describe the genre. It's bare bones, doesn't do anything original, and gets repetitive very quickly. As a fan product, the game covers the films well, has enough fan-favorite characters, and is somewhat carried by a fun art direction and a fantastic soundtrack. If you love the Karate Kid franchise I would suggest picking this up on a deep sale.
Daymare: 1994 Sandcastle, while being a more focused and polished product than the original, comes off worse due to the lack of individuality and abysmal pacing. The baffling choice of only 2 firearms, the poor enemy selection, and the lack of general atmosphere outweigh the more coherent plot and consistent visuals. The game is an okay time for fans of the original Daymare but it won't convert any new fans and certainly doesn't even come close to being in the ring with the blockbuster horrors of the year like Dead Space or Resident Evil 4 Remake.
I wanted to love Wanted: Dead. It has everything I love about that charming AA middle ground from the PS2/3 era, but sadly even at its highest of highs, it still smacks of average. The game has a lot of heart but zero focus, resulting in it trying to do too many things and barely achieving any of them well. I've no doubt this title will get a cult following and I'd be down for a sequel, but as it stands I can't suggest anyone gets involved unless you're craving something a little different wrapped in average and bland paper.